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Is there something like prototypes in Squirrel?
#1 Posted : Wednesday, December 12, 2018 5:52:01 AM(UTC)
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My concern is what if I make two classes or something that are co-dependant; both of them need to know something about each other? Like, if a player object needs to do something when it collides with an item, the easy answer is to define the item first, but if an enemy needs to behave based on the player's position, but the player also needs to be able to act on the enemy, you can't define them in parallel. Something like this would be solved with a prototype, because it tells the system "don't worry; that doesn't exist yet, but it will". Is there some way to tell Squirrel the same thing?
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